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Compositing & Post-Processing

Lesson 4/5 | Study Time: 30 Min
Compositing & Post-Processing

Module 4: Compositing & Post-Processing 


1. Multi-Pass Rendering (AOVs – Arbitrary Output Variables)

Multi-pass rendering breaks down a scene into individual components (AOVs) for precise control in compositing.

  • Beauty Pass Breakdown

    • Diffuse Pass: Raw surface color without shadows/specularity.

    • Specular Pass: Reflections and glossy highlights.

    • Shadow Pass: Isolated shadows for intensity adjustment.

    • Emission Pass: Self-illuminating elements (neon signs, screens).

    • Utility Passes: Z-depth (for fog/depth effects), Normals (relighting).

  • Cryptomatte for Object Isolation

    • Automated ID masking using metadata (no manual rotoscoping).

    • Workflow: Renders generate per-object/ material masks for quick selections in Nuke/After Effects.

2. Advanced Post-Processing

Enhances renders with cinematic effects that mimic real-world cameras and lenses.

  • Lens Effects

    • Chromatic Aberration: RGB color splitting (simulates lens distortion).

      • Use Case: Stylized looks or realism in VR/archviz.

    • Vignette: Darkens edges to focus attention.

      • Control: Shape (round/oval), falloff (hard/soft).

  • Color Grading with LUTs (Look-Up Tables)

    • 1D/3D LUTs: Apply pre-defined color transforms (e.g., film emulation).

      • Example: Converting log footage to Rec.709 with ARRI LUTs.

    • Custom LUTs: Created in DaVinci Resolve for consistent stylization.

3. Integration with Compositors

Professional workflows use node-based compositors for non-destructive editing.

  • Nuke/Fusion Workflows

    • Nuke (Industry Standard):

      • Merge Operations: Over, screen, multiply for layer blending.

      • 3D Compositing: Camera projections within comps.

    • Fusion (Free Alternative):

      • GPU-Accelerated: Faster for real-time previews.

      • *VR/360° Support:* Spherical compositing tools.

  • Deep Compositing

    • Stores per-pixel depth data (not just RGBA).

    • Use Cases:

      • Volumetric elements (smoke/fire) with correct occlusion.

      • Corrected depth-based blending in CG/live-action integration.

Key Takeaways:

  • AOVs enable surgical adjustments (e.g., boosting specularity without affecting diffuse).

  • Post-Processing adds "imperfections" for realism (lens effects) or mood (color grading).

  • Compositing bridges rendering and final output (Nuke for films, Fusion for indie projects).